2013年5月13日星期一

Dart Rules-Rules for Scram


Scram is a fun game for two players that are played in two parts.

The Object

To score a higher score than your opponent after you've each had a turn as "scorer" and "stopper".

The Scoring

Each player throws one dart at bullseye, closest to the bullseye chooses to be the "stopper" or the "scorer". The "stopper" always goes first.

Players’ names are written in order across the top of the board with the numbers 1 through 20 and bull's-eyes written down the center of the board dividing the board into two columns.

The Play

The "stopper" plays first and throws three darts into different numbers. Each number that is hit is "stopped". Stopped numbers are shown by placing an X next to the numbers. Any part of the number may be hit to stop it.

After the stopper throws, the scorer now tries to score as high a score has possible with three darts. Any numbers that have been stopped do not count towards a score. Any other numbers that have not been stopped count in the usual way. Bull's-eyes count as 25 points and the double-bullseye counts as 50.

The scorer's score is kept as a running total and written on the scorer's side of the board. Once all the numbers and the bull's-eyes have been stopped, the round is over. The roles now reverse and the original stopper tries to score points while the original scorer stops numbers.

Whoever has the higher total at the end of two rounds wins the game.

Strategy

Use your opponents’ strengths and weaknesses against him/her. For example, I can't hit 18's to save my life but I can't be stopped on 16's and 19's. So, if you were playing me and new this, you should try to stop 19's and 16's first and let me flounder on the 18's all I want. Obviously it is important to try to stop the higher numbers first, though.

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