6-14 dart rule is an fun game to play and great practice
for x01. It has a fixed number of rounds and moves very quickly. It may be
played by any number of players or teams.
Object
The object of the game is to score the most points in a
fixed number of rounds.
Scoring
The numbers 6, 7, 8, 9, 10, 11, 12, 13 and 14 are written
down the center of the score board with the players names written in order
across the top. Playing order is determined by a throw at bullseye, closest
dart plays first.
Play
Players take turns aiming at the thin outer
"doubles" ring of the number of the round they
are in. In the first
round, play is for the double-6, in the second round play is for the double-7,
etc. Only the double of the current number counts for any score.
Each dart that lands in the proper double scores that
player 50 points. For example, in the first round a player shoots a single-5,
double-6 and double-6, the players score would be 100 points.
If a player shoots at least one dart into the double of
the target number, that player gets an additional throw of three darts at the
20. The total of the 20's is added up in the usual way, the thin outer
"doubles" ring counting as two 20's (40 points). The thin inner "triples"
ring counting as three 20's (60 points). The rest of the 20 counts as one 20
(20 points). If none of the target doubles are hit, the player is not allowed a
throw at the 20's.
The sum of 50 points for each of the target number double
is added to the sum of the 20's and the score is written in the player's column
next to the target number.
Play continues alternating players/teams until the
"14" round is complete. The scores are totaled and the higher scoring
player/team wins.
Strategy
Try to score a lot of points.
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