Beginners often ask, "What's the right way to hold a dart?" There is
no 'right' way. This is a very personal thing, which cannot be dictated by
someone else. You can hold a dart like a pen, with the first finger over the
barrel and second finger under the barrel. You can hold it with the first two
fingers over the barrel and the third finger steadying the point, or you can
hold it with all four fingers on the dart. One thing is certain: it's the
leverage of the thumb that transmits the throwing force to the dart. That force
is accentuated by the rotation of your forearm swing of your hand over the
wrist joint. Your fingers serve to hold the dart to the power source (your
thumb) and coordinate the release. Your fingers do not provide the power but
are responsible for the smooth launch of the dart. Remember, your thumb
contributes the power; your fingers promote accuracy.
2013年10月27日星期日
Slim Tungsten Darts
Tungsten darts come in a huge variety to
suit the home player through to the club champion.
These darts are not pure tungsten but
rather tungsten / nickel alloy and will range in percentage of tungsten
anywhere from 70% to 97%.
As tungsten is a heavier metal than brass,
this allows a slimmer barrel to be constructed, which can be up to half the
size of brass, to optimize the highest scoring potential. Therefore the higher
the percentage of tungsten the slimmer the dart will be.
Brass Darts
Brass is a soft material which makes it
easy to manufacture to shape and work with.
Brass darts are ideal for home or novice
player as the initial cost is low and the thick barrels are suited to practice
basic throwing techniques.
2013年10月9日星期三
501 and 301
Most professional matches are "501 up". This is the simplest of dart games. Each player starts with a score of 501 and takes turns to throw 3 darts. The score for each turn is calculated and deducted from the players total. Bullseye scores 50, the outer ring scores 25 and a dart in the double or treble ring counts double or treble the segment score. The objective is to be the first player to reduce the score to exactly zero, the only caveat being that the last dart thrown must land in a double or the bullseye.
If a player reduces the score to 1 or goes below zero, the score is bust, that turn ends immediately and the score is returned to what it was at the start of that turn. e.g. if a player has 32 to go out and the first dart is a 16, the second is a 15, the player is bust and the score is returned to 32. So on the last turn, it is not necessary to throw all 3 darts - a player can win with the first or second dart of the turn.
Because a player who misses a targeted double is likely to score the single of that segment, good players attempt to leave themselves with a repeatably bisectable number such as 24 or most ideally 32 - double 16. So for instance, if a player has double 16 left, and hits a 16, he has double 8 left and if he then hits an 8 he has double 4 left and so on - this is advantageous because no extra darts need to be thrown in order to reduce the score to an even number... It so often happens that people reduce their score to 1 (typically while aiming for double 1), some people play a very unofficial rule called "splitting the 11". This rule says that when the score is reduced to 1, instead of going bust, the player must "split the 11" by throwing a dart between the two numbers forming the number 11 on the edge of the board. This is tricky.
301 is played in exactly the same way but players start the game with 301. Some games require a double to start scoring as well as to finish the game.
When the score goes below 171, professional players know the numbers to aim at order to check out in a single turn with 3 darts. Here is a table of such combinations. Some scores have multiple check out options but in most cases, we only show the best one:
170
t20, t20, bull. (Highest checkout possible.)
167
t20, t19, bull.
164
t20, t18, bull.
(preferable to t19, t19, bull because it doesn't require two darts in one bed and a miss keeps the number even.)
161
t20. t17, bull.
160
t20, t20, d20.
158
t20, t16, bull or
t20, t20, d19
157
t20, t19, d20
156
t20, t20, d18
155
t20, t15, bull or
t20, t19, d19
154
t20, t18, d20
153
t20, t19, d18
152
t20, t20, d16
151
t20, t17, d20
150
t20, t18, d18
(preferable to bull, bull, bull unless you are in the mood for intimidating your opponent!)
149
t20, t19, d16
148
t20, t16, d20
( followed by t18, t18, d20)
147
t20, t17, d18 or
t19, t18, d18
146
t20, t18, d16
(followed by t19, t19, d16).
For all numbers lower than 146, there are at least 3 check-out combinations.
Darts: Basic Rules
Basically, dart games are played between two players or two teams. The teams can be made up of two or more people each. Variations that allow for more than two sides have been devised, but these have not achieved any popularity.
Nine throws are generally allowed for each person as a warm-up before a game begins. Then, to determine which team or person is to take his turn first one dart is thrown by a person from each team. The team with the dart closest to the bull's eye takes the first turn.
Each player throws three darts in his turn. Then the darts are retrieved. If a foot crosses over the line or a person happens to trip over the oche and releases his dart, the throw counts for no points and may not be re-thrown.
Darts must stay on the board for at least five seconds after a player's final throw to count. A throw does not score if it sticks into another dart or if it falls off the board.
Darts making it on the board score in the following manner:
In the wedge: the amount posted on the outer ring.
The double ring (the outer, narrow ring): twice the number hit.
The triple ring (the inner, narrow ring): three times the number hit.
Bulls eye (outer bull): twenty-five points.
Double bulls eye (inner bull): fifty points.
This is the basic method for play and scoring. A wide variety of games and variations are based upon it and will be discussed in the next section.
Nine throws are generally allowed for each person as a warm-up before a game begins. Then, to determine which team or person is to take his turn first one dart is thrown by a person from each team. The team with the dart closest to the bull's eye takes the first turn.
Each player throws three darts in his turn. Then the darts are retrieved. If a foot crosses over the line or a person happens to trip over the oche and releases his dart, the throw counts for no points and may not be re-thrown.
Darts must stay on the board for at least five seconds after a player's final throw to count. A throw does not score if it sticks into another dart or if it falls off the board.
Darts making it on the board score in the following manner:
In the wedge: the amount posted on the outer ring.
The double ring (the outer, narrow ring): twice the number hit.
The triple ring (the inner, narrow ring): three times the number hit.
Bulls eye (outer bull): twenty-five points.
Double bulls eye (inner bull): fifty points.
This is the basic method for play and scoring. A wide variety of games and variations are based upon it and will be discussed in the next section.
2013年9月30日星期一
How to Recording Darts Scores
Recording scores is easy but does require the ability to multiply, add and subtract. When the player has thrown their three darts, the score is added up. The total is then subtracted from the team total to produce a current score.
Example:
A player scores D5 (double 5), 20 and 1. The total is 10+20+1=31.
501 = starting score
31 = minus 3 dart score for player
480 = running total
This method of scoring continues uall the way to the end of the match. However, once your score falls to 170 or below it may be possible to finish the game with 3 darts. This is when you should consult the Three Dart Finishing Guide to find a way to finish the game as quickly as possible.
To finish the leg you need to finish on a double. If you score more than, or 1 less than, the required total with three darts, your score will not be counted and the previous score will stand.
Example:
A player scores D5 (double 5), 20 and 1. The total is 10+20+1=31.
501 = starting score
31 = minus 3 dart score for player
480 = running total
This method of scoring continues uall the way to the end of the match. However, once your score falls to 170 or below it may be possible to finish the game with 3 darts. This is when you should consult the Three Dart Finishing Guide to find a way to finish the game as quickly as possible.
To finish the leg you need to finish on a double. If you score more than, or 1 less than, the required total with three darts, your score will not be counted and the previous score will stand.
Basic Rules of Dart
As follow is the basic rule of dart:
In a game of 501 the object is for one player or a team to be the first to reach zero from starting total of 501.
In simple terms, after three darts are thrown, the throwing player subtracts the total scored from his current total until he reaches zero.
In order to reach zero each player must finish by throwing a double i.e. if player one has 36 remaining he must hit double 18 to win, while if player two has 45 remaining he must hit single 5, double 20 to win - or a another combination of scores provided the final dart scores on a double.
Some versions of the game require a 'double start' whereby players must begin the game with a double as well as 'checking out' on a double. The World Grand Prix uses the 'double in, double out' rule.
Games can be played to a 'Best of' format whereby a player or team winning three legs in a 'Best of Five Leg' competition wins the match.
The World Matchplay and UK Open events are examples of tournament played on a 'Best of' format with legs as the scoring format. Games on the PDC ProTour are held over the Best of 11 Legs.
Other tournaments will be played in 'Set' format, whereby players must win a set by winning the Best of Five legs, before claiming the match in the Best of Five Sets.
The PDC World Championship and World Grand Prix are played using the Set format, with differing lengths of games at each tournament.
In a game of 501 the object is for one player or a team to be the first to reach zero from starting total of 501.
In simple terms, after three darts are thrown, the throwing player subtracts the total scored from his current total until he reaches zero.
In order to reach zero each player must finish by throwing a double i.e. if player one has 36 remaining he must hit double 18 to win, while if player two has 45 remaining he must hit single 5, double 20 to win - or a another combination of scores provided the final dart scores on a double.
Some versions of the game require a 'double start' whereby players must begin the game with a double as well as 'checking out' on a double. The World Grand Prix uses the 'double in, double out' rule.
Games can be played to a 'Best of' format whereby a player or team winning three legs in a 'Best of Five Leg' competition wins the match.
The World Matchplay and UK Open events are examples of tournament played on a 'Best of' format with legs as the scoring format. Games on the PDC ProTour are held over the Best of 11 Legs.
Other tournaments will be played in 'Set' format, whereby players must win a set by winning the Best of Five legs, before claiming the match in the Best of Five Sets.
The PDC World Championship and World Grand Prix are played using the Set format, with differing lengths of games at each tournament.
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