2013年5月9日星期四

Dart Rules-Rules for Blind Killers


Blind Killers is a really fun game designed to be played with 3 or more people. The more people playing the more fun it is. It is a great game to play when there are an odd number of people and everyone wants to play darts. This is also an EXCELLENT way to practice your out's for x01. This particular game is a game of memory, trust, honesty and luck, it is not a game to be played with strangers at the pub late at night (or for money).

The Object

To win Blind Killers you must simply be the last person on the scoreboard with a life left.

The Scoring

The names are place down the left side of the score board in any order. Generally, after the first game is played, the player who was knocked out first gets to throw first in the next game. For the first game, I usually do a closest to the bullseye with one dart each. Next to each name, three tally marks are placed to indicate the number of lives each player has left.
The Play: Play is identical to that of regular Killers except that no one knows what the other players numbers are! Please be sure to read the rules for Killers before continuing with this game.

The numbers 1 through 20 are written on slips of paper and placed in a hat. Each player takes a slip of paper and remembers the number on it. That number is that players number for the duration of the game. It is not necessary to throw your own double to become a killer (you'd only give away your number if you did.

This game obviously relies on honesty and memory. The player's must remember there number and watch carefully for other people to hit it. They must also remember how many lives they have left and step down when the third life is taken.

Variations of this game can be played to adjust to the players' level. You could use all triples for stronger players or require a double bull to become a killer. For weaker players, use the thin inner wedge of the number. On occasion, I have had several average players and one "I never picked up a dart before" kind of person (notice they always seem to win!) want to play. So what I do is set that the "new player" only has to hit the thin or thick single wedge to become a killer or kill while the rest of us have to hit doubles. With all the combinations available it's easy to balance the play to be fun for everyone.

Strategy

There is no strategy, this is a game of luck. The only hint is to try to watch your opponents faces and body language when you hit or get real close to a double, there might be the slightest reaction that can clue you if that number is owned.

Rules For Australian Cricket



Australian cricket is a game playable by to individuals or teams. It is played similar to one inning of Australian or British Cricket.

The Object: To score higher than your opponent after each has had a turn as "bowler" and "batsman".

The Scoring: The players' names are written at the top of the scoreboard and a vertical line is drawn dividing the scoreboard into two columns. The numbers one through nine are written vertically on each player's side to indicate the "wickets".

The Play: Each player throws one dart at bullseye, closest to the bullseye chooses to be the "bowler" or the "batsman" first.

The "batsman" always throws first. The batsman tries to score as many points as possible with the thin outer "doubles" ring counting as two times the number thrown and the thin inner "triples" ring counting as three times the number thrown. At the end of the throw, the three darts are totaled and 40 is subtracted. The remaining score is the batsman's score for that throw. If the batsman only threw 40 or under, the score is zero. For example, if the batsman threw single-20, single-20, single-5; the score would be 5 (20+20+5=45, 45-40=5).

After the batsman throws, the "bowler" throws next. The bowler tries to bowl nine wickets as quickly as possible. To score a wicket, the bowler must hit the bullseye, the outer bullseye scores one wicket and the inner scores two. If the bowler throws a dart outside of the thin inner "triples" ring, points equivalent to the number the dart landed in are given to the batsman (without subtracting 40).

Each time the bowler scores a wicket, one of the nine wickets is crossed off the bowler's side of the board. When all nine wickets have been crossed out, half the inning (the game,
although, games may be played with more than one inning) is over, the players reverse roles and play begins again. Whoever has the higher score wins the game.

One last catch, if the batsman accidentally hits a bullseye, one wicket is scored for the bowler (two if it's a double bullseye).

Strategy: There isn't any.

Dart Rules-Rules For Tic-Tac-Toe


Tic-Tac-Toe is a fun simple game for 2 players or teams. It combines the standard rules of the pen-and-paper game with darts.

The Object: Getting a tic-tac-toe just like the regular game by having three X's or O's in a row horizontally, vertically or diagonally.

The Scoring: Three tic-tac-toe boards are drawn on the scoreboard, 1 small one in each of the two player/team's columns and one larger one in the center. The small ones are used to mark what each player hits and the big one is used for the actual tic-tac-toe game.

The numbers that are used for the game appear on the dartboard with similar placement to the tic-tac-toe box they represent (B means bullseye):

12
20
18
11
B
6
7
3
2

In order to place an X or an O in the big game board, a player must "close" the number first in the small game board. To close a number, three of that number must be scored with the thin outer ring counting as two of that number (called a "double") and the thin inner ring counting as three (called a triple). A score of one is indicated with a slash ("/"). A score of two is indicated with an X. And a score of three is indicated with a circle to show it is "closed".

For example, a player hits a single 18, a double 18 and a single 7. In his small board, he would place a circle in the upper left hand box to show he closed 18 and a slash in the lower left hand box to indicate the single 7. Now because he closed 18 first, he claims the upper left hand corner of the big game board by placing his X or O in that box. 18's now no longer count for the other player.

The Play: Players throw one dart each at bullseye, closest dart throws first and that player's name is written above the left small board with the other player's name written above the right small board. This player also chooses to be X's or O's and writes that near the small board too.

The first player will try to close the numbers that count as quickly as possible to place an X or O where desired.

Players alternate until someone wins a tic-tac-toe or the game is a draw.
Strategy: If you do not know the strategy to tic-tac-toe, you should seek professional help.

Darts Rules-Rules For Golf



Golf is a game that may be played with as many players as desired. It is also a very quick game, limited to only 3 "shots" per "hole". Games may be played with 9 or 18 holes. A 9 hole game with 2 players can be played in 5 minutes or less.

The Object: Like real golf, the object is to complete each hole in as few shots as possible. The player with the lowest score at the end of 9 or 18 holes wins.

The Scoring: Players names are written across the top of the board in order. Order is usually determined by throwing one dart each for the bullseye with the closest playing first. This is a game that playing order makes no difference, all players have an equal number of throws to complete the game.

The agreed upon number of holes to play is written in order down the left side of the board (1 through 9 or 1 through 18). A running total is kept for each hole played and written next to the number of the hole in the column for that player.

The thin outer "doubles" ring counts as a hole in one. The thin inner "triples" ring counts as 2 strokes. The thin wedge between the bullseye and the triples ring counts as 3 strokes. The thick wedge between the doubles and triples ring counts as 4 strokes. Missing the number entirely counts a 5 strokes. 5 is the worst score you can score on any one hole.

The Play: The first player begins the first hole by throwing for 1's. The player may choose to throw one, two or all three darts for the hole. However many darts are thrown. The LAST dart thrown is the one that counts. For example, the player throws the first dart into the thin wedge of the 1 for a score of 3. Unsatisfied with this score, he throws the remaining two darts at the triple and misses the ones entirely. His score for is now 5 for the hole, he may not choose to count the first dart because he continued throwing. If he had been satisfied with the first dart, he may have kept the score of three and not thrown the remaining two darts.
The remaining players play through the first hole in order. When play returns to the first player, the second hole is played and 2 is the target number. The game continues as such until all 9 or 18 holes have been played.

Strategy: There isn't much strategy to this game, however unless your very good, be satisfied with what you have, you might end up like my example above.

2013年5月8日星期三

Darts Rules-Rules for Baseball


Baseball is a very simple and fun game that may be played by as many players or teams as wish to play. There is a version of the game that must be played on a special dart board, but we will only be covering the version that is played on a standard English dart board.

The Object: The object is simple: score the most amount of runs each inning, the highest score at the end of the game wins.

The Scoring: The numbers 1 through 9 are written in ascending order on the left side of the scoreboard. All players names are written in batting order across the top (batting order may be determined any way, usually one dart each at bullseye with the closest throwing first and the furthest last). A grid may be drawn around the numbers and the names for easier reading.

The Play: Each player in order throws three darts at the number of the current inning. The target is 1's in the first inning, 2's in the second, etc. Each number only counts in the that actual inning. For example, if a 4 is hit in the first inning, it does not count. The thin outer "double" ring counts as two runs, the thin inner "triple" ring counts as three runs with the other sections of that number counting as one run. Therefore, the highest attainable score in any one inning is nine.

The number of runs scored is NOT multiplied by the inning number. For example, in the second inning, two single 2's and a double 2 are scored; that players score would be four for that inning.

Usually a running total is kept with the current inning's score being added to the current total. This way, players can see how far ahead or behind they are and saves a lot of time not having to add all nine innings at the end of the game.

If there is a tie at the end of the ninth inning, extra innings are played with bull's-eyes as the target. Extra innings continue until after all players have thrown for that inning and no tie exists.

One interesting twist that I like to play is the "7th inning stretch". This variation states that any player who does not score any runs in the seventh inning has their score cut in half. This puts a little more pressure on the seventh inning than any other and also gives a player who is far behind a chance to catch up.

Strategy: Try to score a lot of runs.

Rules For x01


X01 (pronounced oh-one) is probably the easiest game to learn. The rules are very simple, yet the game requires skill in order to play well and win. It is a very good game for beginners because it develops accuracy around the whole board and the simple rules allow the players to concentrate on their throwing.

The Object: The game play starts with a score of 301, 401, 501, 601 or 1001. The object is to get to exactly zero by throwing rounds of three darts and subtracting the sum of those darts from your current score. Games may be played as "double-start" (also called "double-in") or "straight start" (also called "straight-in") this will be explained in THE PLAY section of this page. Games may also be played as "double out" ("double finish") or "straight out" ("straight finish") however "straight out" is extremely rare. Games of 301 and 601 are typically played as double in/double out. While games of 401, 501 and 1001 are typically played as straight in/double out.

The Scoring: The agreed upon starting score of the game is written at the top center of the score board (ie: 301) with a vertical line drawn down the center of score board. "DD" or "SD" are written above or below the starting score to indicate the agreed upon game (double-in/double-out or straight-in double-out). After each round, the total points thrown is written on the board along with the remaining score on that player/team's side of the board. A score of 100 is called a "ton" and is written on the board as a "T". Scores over 100 are called "ton" plus the rest that was thrown. For example a score of 120 would be called "a ton twenty" and would be written on the board "2T0".

The Play: Both players (or one player from each team) throw one dart each at the bulls-eye. The closest to the bulls-eye gets to throw first. Typically this player also names the game to be played. The initials of the players are written above each column of the scoreboard with the winner of the bulls-eye on the left.

If the game was called as a straight-in game, the first player (winner of the bulls-eye) begins by throwing three darts trying to attain the highest score possible. Each dart is scored by the number where it lands with the thin inner ring being worth 3 times the number indicated and the thin outer ring worth 2 times the number indicated while the two large sections score exactly the number indicated. Thus the highest attainable score with three darts is 180 by hitting three triple 20's.

If the game was called as a double-in game, the first player must hit any double on the board before they may begin counting their score. For example if the player threw a single 20, a double 20 and a single 20 the score would be 60 points. The first dart did not count because the player had not yet hit a double so only the second and third darts did count. Once a player has "gotten in" subsequent rounds do not require a double be thrown again.

Play continues alternating the players on each side of the board. When the scores get low the player starts to need to think about how they are going to get "out". The exact number a player should start to think about this varies with ability. A beginner should try to get to 40 or 32 (see the STRATEGY section) while an expert will start looking at 160!

A "double out" game means that you must hit a double that makes your score exactly zero to win the game. For example, if you have 32 points left, you must hit a double sixteen with your first scoring dart to win. If you miss the double sixteen and hit a single eight, you now have 24 points left and now have a score of 24. Lets say that now you score 23 points with your remaining two darts. You have "busted" because you only have 1 point and there is no way to throw half of 1. When you bust, all darts you threw in that round do not count and your turn is over. You also bust if you end up with less than zero or if you hit exactly zero but your last dart was not a double.

A "straight out" game means that no double is needed to win, you must simply arrive at zero points. Therefore, if you had a score of 32, simply hitting two single 16's will win the game. The only way to "bust" in a straight out game is to end up with less than zero as your total score.

Strategy: For beginner to intermediate players there are two simple strategies to follow. As players become more skillful they will be able to hit anywhere they aim for and will simply shoot for the most points and the quickest available "out".

There are many variations of "out-charts" available for various levels of players. An out-chart tells you the proper way to end a double-out game in two or three darts from almost every score of 160 or less. Beginners often try to hard to hit these difficult outs and worsen their position in the game.

Beginners should try to reach 32 points for their out (the double 16). The reason for this is simple, if you just miss the double 16 and hit a single 16, you now have 16 points left and you need a double 8. Do the same with the 8 and you need a double 4, and so on. If an odd number was tried for (say a double 17 from a score of 34) and you missed into the single, you now would have to throw an extra dart to get an out. If we follow the example of 34 out, your first dart misses and lands in the single 17. You now have a score of 17. There is no double 8.5 so you must throw an odd number to make the score even again. This gives the other player more opportunity to get out before you.

The second most important strategy is to throw your strongest number. Obviously better players will be aiming at the triple 20 to try to score the most points. A lot of players (myself included) don't do well with 20's, so they throw at triple 19's. Even if you throw at triple 15's and can hit one out of six in the triple or can simply throw all three darts into the single 15 your score will be much better than all the 1's and 5's you might hit if you can't hit the 20.

Tungsten Copper Billet

Tungsten copper billet, which is one kind of tungsten alloy darts billet, is also commonly used for making darts barrel because of its good machinability.